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gituser 1 yıl önce
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11 değiştirilmiş dosya ile 1780 ekleme ve 0 silme
  1. 17
    0
      .gitattributes
  2. 61
    0
      .gitignore
  3. BIN
      App.ico
  4. 58
    0
      AssemblyInfo.cs
  5. 1263
    0
      KnobControl.cs
  6. 104
    0
      KnobControl.csproj
  7. 102
    0
      KnobControl.resx
  8. 30
    0
      KnobControl.sln
  9. 21
    0
      LICENSE
  10. 124
    0
      Utility.cs
  11. BIN
      gifs/knobcontrol.jpg

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.gitattributes Dosyayı Görüntüle

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# Auto detect text files and perform LF normalization
* text=auto

# Custom for Visual Studio
*.cs diff=csharp

# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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.gitignore Dosyayı Görüntüle

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# Visual Studio 2015/2017 cache/options directory
.vs/

# Visual Studio files
*.suo
*.user
*.pdb
_ReSharper.*
obj/
Debug/
Release/
packages

# Windows image file caches
Thumbs.db
ehthumbs.db

# Folder config file
Desktop.ini

# Recycle Bin used on file shares
$RECYCLE.BIN/

# Windows Installer files
*.cab
*.msi
*.msm
*.msp

# Windows shortcuts
*.lnk

# =========================
# Operating System Files
# =========================

# OSX
# =========================

.DS_Store
.AppleDouble
.LSOverride

# Thumbnails
._*

# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns

# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk


BIN
App.ico Dosyayı Görüntüle


+ 58
- 0
AssemblyInfo.cs Dosyayı Görüntüle

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using System.Reflection;
using System.Runtime.CompilerServices;

//
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly: AssemblyTitle("Knob Control")]
[assembly: AssemblyDescription("Knob Control")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("Fabrice Lacharme 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

//
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:

[assembly: AssemblyVersion("1.0.*")]

//
// In order to sign your assembly you must specify a key to use. Refer to the
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing.
//
// Notes:
// (*) If no key is specified, the assembly is not signed.
// (*) KeyName refers to a key that has been installed in the Crypto Service
// Provider (CSP) on your machine. KeyFile refers to a file which contains
// a key.
// (*) If the KeyFile and the KeyName values are both specified, the
// following processing occurs:
// (1) If the KeyName can be found in the CSP, that key is used.
// (2) If the KeyName does not exist and the KeyFile does exist, the key
// in the KeyFile is installed into the CSP and used.
// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
// When specifying the KeyFile, the location of the KeyFile should be
// relative to the project output directory which is
// %Project Directory%\obj\<configuration>. For example, if your KeyFile is
// located in the project directory, you would specify the AssemblyKeyFile
// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
// documentation for more information on this.
//
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]
[assembly: AssemblyKeyName("")]

+ 1263
- 0
KnobControl.cs
Dosya farkı çok büyük olduğundan ihmal edildi
Dosyayı Görüntüle


+ 104
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KnobControl.csproj Dosyayı Görüntüle

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>7.0.9466</ProductVersion>
<SchemaVersion>1.0</SchemaVersion>
<ProjectGuid>{04123F59-331D-4582-BE0D-721FEAB6050F}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon>App.ico</ApplicationIcon>
<AssemblyKeyContainerName />
<AssemblyName>KnobControl</AssemblyName>
<AssemblyOriginatorKeyFile />
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<RootNamespace>VolumeControl</RootNamespace>
<StartupObject />
<FileUpgradeFlags>
</FileUpgradeFlags>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>0.0</OldToolsVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\Debug\</OutputPath>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<ConfigurationOverrideFile />
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DocumentationFile />
<DebugSymbols>true</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>false</Optimize>
<RegisterForComInterop>false</RegisterForComInterop>
<RemoveIntegerChecks>false</RemoveIntegerChecks>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<DebugType>full</DebugType>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\Release\</OutputPath>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<ConfigurationOverrideFile />
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile />
<DebugSymbols>false</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>true</Optimize>
<RegisterForComInterop>false</RegisterForComInterop>
<RemoveIntegerChecks>false</RemoveIntegerChecks>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<DebugType>none</DebugType>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="System">
<Name>System</Name>
</Reference>
<Reference Include="System.Data">
<Name>System.Data</Name>
</Reference>
<Reference Include="System.Drawing">
<Name>System.Drawing</Name>
</Reference>
<Reference Include="System.Windows.Forms">
<Name>System.Windows.Forms</Name>
</Reference>
<Reference Include="System.Xml">
<Name>System.XML</Name>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="KnobControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Utility.cs">
<SubType>Code</SubType>
</Compile>
<Content Include="App.ico" />
<EmbeddedResource Include="KnobControl.resx">
<DependentUpon>KnobControl.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent />
<PostBuildEvent />
</PropertyGroup>
</Project>

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KnobControl.resx Dosyayı Görüntüle

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=1.0.3300.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=1.0.3300.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Name">
<value>KnobControl</value>
</data>
</root>

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KnobControl.sln Dosyayı Görüntüle

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.34407.143
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KnobControl", "KnobControl.csproj", "{04123F59-331D-4582-BE0D-721FEAB6050F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FSRemotePowerSwitch", "..\FSRemotePowerSwitch\FSRemotePowerSwitch.csproj", "{6E722770-D2DB-40AA-BCF4-0443519CCC0C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{04123F59-331D-4582-BE0D-721FEAB6050F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{04123F59-331D-4582-BE0D-721FEAB6050F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{04123F59-331D-4582-BE0D-721FEAB6050F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{04123F59-331D-4582-BE0D-721FEAB6050F}.Release|Any CPU.Build.0 = Release|Any CPU
{6E722770-D2DB-40AA-BCF4-0443519CCC0C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6E722770-D2DB-40AA-BCF4-0443519CCC0C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6E722770-D2DB-40AA-BCF4-0443519CCC0C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6E722770-D2DB-40AA-BCF4-0443519CCC0C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E74D20E2-FBDA-4EAA-BAA3-9812E385D238}
EndGlobalSection
EndGlobal

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LICENSE Dosyayı Görüntüle

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MIT License

Copyright (c) 2019 Fabrice Lacharme

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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Utility.cs Dosyayı Görüntüle

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#region License

/* Copyright (c) 2017 Fabrice Lacharme
* This code was originally written by Jigar Desai
* http://www.c-sharpcorner.com/article/knob-control-using-windows-forms-and-gdi/
* Note that another implementation exists in vb.net by Blong
* https://www.codeproject.com/Articles/2563/VB-NET-Knob-Control-using-Windows-Forms-and-GDI?msg=1884770#xx1884770xx
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#endregion

#region Contact

/*
* Fabrice Lacharme
* Email: fabrice.lacharme@gmail.com
*/

#endregion

using System;
using System.Drawing;

namespace KnobControl {
/// <summary>
/// Summary description for Utility.
/// </summary>
public class Utility {

public static float GetRadian(float val) {
return (float)(val * Math.PI / 180);
}


public static Color GetDarkColor(Color c, byte d) {
byte r = 0;
byte g = 0;
byte b = 0;

if (c.R > d) r = (byte)(c.R - d);
if (c.G > d) g = (byte)(c.G - d);
if (c.B > d) b = (byte)(c.B - d);

Color c1 = Color.FromArgb(r, g, b);
return c1;
}
public static Color GetLightColor(Color c, byte d) {
byte r = 255;
byte g = 255;
byte b = 255;

if (c.R + d < 255) r = (byte)(c.R + d);
if (c.G + d < 255) g = (byte)(c.G + d);
if (c.B + d < 255) b = (byte)(c.B + d);

Color c2 = Color.FromArgb(r, g, b);
return c2;
}

/// <summary>
/// Method which checks is particular point is in rectangle
/// </summary>
/// <param name="p">Point to be Chaecked</param>
/// <param name="r">Rectangle</param>
/// <returns>true is Point is in rectangle, else false</returns>
public static bool IsPointinRectangle(Point p, Rectangle r) {
bool flag = false;
if (p.X > r.X && p.X < r.X + r.Width && p.Y > r.Y && p.Y < r.Y + r.Height) {
flag = true;
}
return flag;

}

public static bool IsPointInCircle(Point p, Point center, double diameter) {
bool flag = false;
double distToCenter = Math.Sqrt(Math.Pow(p.X - center.X, 2) + Math.Pow(p.Y - center.Y, 2));
if (distToCenter <= diameter / 2) {
flag = true;
}
return flag;
}

public static void DrawInsetCircle(ref Graphics g, Rectangle r, Pen p) {

Pen p1 = new Pen(GetDarkColor(p.Color, 50));
Pen p2 = new Pen(GetLightColor(p.Color, 50));
for (int i = 0; i < p.Width; i++) {
Rectangle r1 = new Rectangle(r.X + i, r.Y + i, r.Width - i * 2, r.Height - i * 2);
g.DrawArc(p2, r1, -45, 180);
g.DrawArc(p1, r1, 135, 180);
}
}

public static Rectangle shrinkRectangle(Rectangle r, int shrinkWidth) {
int x = r.X + shrinkWidth / 2;
int y = r.Y + shrinkWidth / 2;
int w = r.Width - shrinkWidth;
int h = r.Height - shrinkWidth;

return new Rectangle(x, y, w, h);
}


}
}

BIN
gifs/knobcontrol.jpg Dosyayı Görüntüle


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